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General Publisher Publisher web site Release Date July 03, 2011 Date Added March 13, 2015 Version 7.1.5.0 Category Category Subcategory Operating Systems Operating Systems Windows XP/2003/Vista/Server 2008/7/8 Additional Requirements None Download Information File Size 249.03KB File Name MaConfigwin.exe Popularity Total Downloads 45,147 Downloads Last Week 47 Pricing License Model Free Limitations Not available Price Free.
Handling Mac and PC employee preferences. The most obvious difference between Macs and PCs is the operating system. The Linux-based Ubuntu is a popular open-source software OS that appeals to people who don't like Windows or Mac but also don't want the hassle of running Linux with no frills. Here are some of the best learn-to-code apps around. SoloLearn Learn series This one isn’t an app — it’s a series of apps, each one designed for a specific coding language.
When I used to code in Windows, being a cmd-line-only coder, I found the Windows cmd line (DOS + Cygwin) extremely hard to configure and install for. The one time I tried to install a simple app recently (2 years ago) to a Win 7 machine, things hadn't gotten much better. In terms of ease of package installation, OSX still seems by far the easier alternative. If you're comfortable with UNIX concepts, I don't think you'll encounter any serious learning curves just by selecting OSX. The avg OSX machine is more expensive than comparable Win laptops, but I solve that by only buying used, 3 years older, hardware, which generally suits my development environment needs (though recent efforts to simultaneously have Postres, Rails apps, and Android Studio running are making me consider an upgrade.). Computers are tools.
So which is better? Which ever makes doing what you are creating easier.
Everyone has a personal preference and most of the time it has nothing to do with which is better. I've sat with a group of Mac that complain and moan about how bad Macs are, but mention Windows and they can't believe you'd even suggest it. And I've heard the reverse.
Personally I use Virtual Box and Vagrant as Dev Environments. This gives me the ability to match the Web Server I'm working on at the time.
Plus while I'm not working, my machine isn't running all the stuff. Plus if I want to try out some new framework or OS or server or tool, or whatever is cool and awesome this week, it doesn't break the Dev Environments I've already got working. Added bonus, I can pass along the Vagrant file along with the Source code and the next person can build the server easy.
(works both Mac and Windows!!). As general practical rules of thumb. For coding professionally, Mac is the shit indeed, as everyone said. It's not just coding that works generally better, it's every single detail.
The OS mostly gets out of your way and you can focus. Controversially, if you're coding for mobile, android should be your first choice.
Maybe if you go with React Native it won't matter so much, but for most of other things you'll have a better development cycle testing things on android, which is a fundamental rule of coding. So having a Mac for coding there doesn't really matter much.
You only need one for deployment, and minis are cheaper. And for most of the business world, you probably have to go.NET which works better on Windows. Again, it won't really matter much as long as you pick a stable even Windows (you know, skip every odd version). However, what nobody said is if you're interested in code tweaking every single thing, building kernels and mobiles, go with linux of course.
It's actually the best platform for coding aficionados. Granted, if you're going to code on linux as your first choice, you probably knew that already. I definitely think it's important to realize the value of having as similar of an environment as possible to the production server in development for reproducibility of bugs and performance considerations, but it's also good to note that a large reason why Windows is not as easy to develop on is that for a lot of tools and languages, there was very little effort to support it because of the already existing preference for Unix-like operating systems among developers at the time of their development.
It's worth noting that some new projects (such as the Rust language) are starting with a focus on providing good tooling and support for Windows, Linux, and Macs, and that older projects (Rails and.NET for example) are now working on improving support on platforms that weren't supported as well or at all previously. Powered by, best viewed with JavaScript enabled.